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Physics Lab Art Assets

Various 3D art assets I created during my time at UCF for a two semester game project called Space Station Zulu. I worked as the art lead of a fourteen person team to create a sci-fi game in Unreal 4. These assets were created primarily for the Physics Lab zone of the game. I studied real life physics lab equipment to make the assets as realistic as possible for our game. All models were created in Maya and textured in Substance Painter.
The premise of the game features the main character as an escaped alien parasite test subject who must stealthily avoid security robots and scientists throughout the space station until they reach the captain's quarters at the top to crash the ship to Earth. There are five main levels with two levels containing power ups which the parasite consumes to evolve and gain different abilities needed to continue.

The tesla coils were used as blockades in game with an electric fence vfx in between two parallel coils which prevented the player from going that route.

The tesla coils were used as blockades in game with an electric fence vfx in between two parallel coils which prevented the player from going that route.

The dark matter detector is a simplified design of the central component of the XENON1T detector, a real life object used in the Laboratori Nazionali del Gran Sasso. The XENON1T detector has been used recently in search of WIMP dark matter.

The dark matter detector is a simplified design of the central component of the XENON1T detector, a real life object used in the Laboratori Nazionali del Gran Sasso. The XENON1T detector has been used recently in search of WIMP dark matter.

The Gravity Ramp was featured in the vents of the lab and propelled the player upwards to the next sections. These objects had a blueprint of smoke coming out of the three black vents on the beginning section.

The Gravity Ramp was featured in the vents of the lab and propelled the player upwards to the next sections. These objects had a blueprint of smoke coming out of the three black vents on the beginning section.

For the vacuum tube model I created the main piece and the glass separate in case our team wanted to show broken vacuum tubes at any point in the game.

For the vacuum tube model I created the main piece and the glass separate in case our team wanted to show broken vacuum tubes at any point in the game.

This image shows the vacuum tube lit with the blueprint in Unreal 4. The lit version is based on the appearance of gas filled vacuum tubes.

This image shows the vacuum tube lit with the blueprint in Unreal 4. The lit version is based on the appearance of gas filled vacuum tubes.