Various 3D art assets I created during my time at UCF for a two semester game project called Space Station Zulu. I worked as the art lead of a fourteen person team to create a sci-fi game in Unreal 4. These assets were created primarily for the Physics Lab zone of the game. I studied real life physics lab equipment to make the assets as realistic as possible for our game. All models were created in Maya and textured in Substance Painter.
The premise of the game features the main character as an escaped alien parasite test subject who must stealthily avoid security robots and scientists throughout the space station until they reach the captain's quarters at the top to crash the ship to Earth. There are five main levels with two levels containing power ups which the parasite consumes to evolve and gain different abilities needed to continue.